HARVEY BROWN
About Me
I'm a Senior Game Designer with a cross-disciplinary background spanning Systems, Game, and Technical Design, with the technical experience to go hands-on across 3D, VFX, graphics programming, and software engineering when a project calls for it.
I've led feature and prototyping teams, served as product owner for major gameplay systems and original titles, and shipped best-selling games across PC, Console, Mobile, and VR.
At the core of my work is a drive to create experiences with intuitive gameplay, compelling core loops, deep mechanical depth, and a distinctive charm.
Recommendations
- Steven BristowDesign Director · Rebellion, Rockstar
A prolific and tireless designer with great creative range and a positive attitude towards feedback and iteration.
A prolific and tireless designer with great creative range and a positive attitude towards feedback and iteration. Harvey was directly responsible for designing and documenting large chunks of the complex system design of our project and he delivered repeatedly to a very high standard. He took initiatives in developing meaningful prototypes and adapted well to the large changes that the game underwent during development. Furthermore, when called upon to lead sub-team initiatives, he rose to the challenge admirably and delivered on some very challenging goals. An asset to any team that prizes independent, self-motivated creators.
- Louise KasemeierProduction Director · Blizzard, Team17
A top tier System Designer with huge potential.
I worked with Harvey at nDreams Orbital for 2 years. Harvey is a top tier System Designer with huge potential. He would be an asset to any game project with complex systems and/or game economy.
Harvey is a thoughtful problem-solver who excels at iterating on and polishing interrelated gameplay mechanics until they sparkle! He's also an flexible and collaborative member of the team, working effectively with other game dev disciplines to find the fun.
I have no hesitation in recommending Harvey to any studio seeking a Senior Game or System Designer.
- Emma GossQA Tester · Aonic, nDreams
A top tier designer who is exceptionally talented.
Harvey is a top tier designer who is exceptionally talented. I have had the pleasure of working alongside him on Studio Orbital and Compass.
Harvey excels at getting to the root cause of an issue and produces a polished fix. His skills across feature, systems and AI work is exemplary and is always well-implemented into builds. He backs up his plethora of skills by creating design documents on Confluence, which has helped me understand the intended behaviours of features on multiple occasions. He collaborates with other disciplines effectively and is fantastic to communicate with.
I feel very fortunate to have worked with Harvey on multiple projects and prototypes. He is incredibly clever with a high degree of design skills.
- Ian BaileyAudio Designer · nDreams, Mixdown Media
A problem that might seem nearly impossible for most, he is able to solve in minutes.
If I had to honestly describe Harvey in one word, it would have to be "genius". There have been several occasions when working together that I have told him and other colleagues this multiple times. His level of mathematical knowledge truly astounds me, and a problem that might seem nearly impossible for most, he is able to solve in minutes with a clean and powerful solution.
Using his technical and coding ability, he combines this with his creativity to create absolutely phenomenal results. Whenever Harvey is put on to a project I am always excited to work on it knowing there will be solid mechanics he created in code making the whole team's job easier. There have been countless occasions I've been completely in awe of his skills. He has created a plethora of documentation explaining all of his work clearly, which has been critical for several projects. He has a level of confidence whenever demonstrating work to the entire team that only comes with such a high degree of skill and talent. I'm very fortunate to have had the opportunity to work together.
Skills
- Platforms
- PCConsoleVRMobile
- Engines
- Unreal EngineUnityGodotProprietary
- Code
- C++C#PythonShaders (GLSL/HLSL)JavascriptBlueprints
- Design
- Technical DesignEconomy & Systems DesignGameplat DesignCombat DesignLive ServiceMonetization
- Tools
- FigmaBlenderPerforceGit
- Data
- SQLGrafanaKibana
- Specialisms
- Character ControllersAI BehavioursLinear AlgebraInteractionsSandboxesEnergent GameplayPhysics SystemsSimulationUXAnimation ControllersProgrammingSystems EngineeringRapid PrototypingProject ManagementTeam LeadershipProduction