Endless Knight was a small project made in a jam-like setting over the course of a few weeks.
It’s an endless runner featuring procedurally generated levels using a rule based proc gen system to determine the difficulty and frequency of obstacles as the player progresses. The game features coins for bonus points, over a dozen obstacles and 3 different biomes that the player cylces through at different checkpoints during the game, and has a backend that manages a live leaderboard of top scores.
I did all the programming and design on the project, while my partner handled art and audio.