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Harvey Brown
Retro Platformer Cover Image

Retro Platformer

Designer & Programmer

PC Game JamPlatformerSpeedrun
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Retro Platformer, or the sardonically named “A Hard Platformer” was a game jam project build over the course of a couple days with a team of 2 programmers.

I build a 2D platformer controller from the ground up, with the remaining various traps and gameplay mechanics split evenly between team members.

The game itself, as the name implies, is a precision platformer with a focus on simple implementation of a limited subset of slick movement mechanics, with a small level featuring a range of obstacles for the player to navigate. It received positive feedback from playtesters and even triggered a mini ad-hoc competition for the fastest time to completion.